GAME DEVELOPMENT
Neon Chaser
A neon-noir drift racing game built around physics-based driving, high-speed chases, and vehicle combat.
- Unity
- C#
SOFTWARE DEVELOPER
Anzhelika Kostyuk
Software developer working across React/TypeScript applications, Unity/C# gameplay systems, and interactive 3D tools.
PROJECTS
Selected professional and independent work focused on system design, technical ownership, interaction, and production-quality implementation.
GAME DEVELOPMENT
A neon-noir drift racing game built around physics-based driving, high-speed chases, and vehicle combat.
SOFTWARE ENGINEERING
A browser-based home for 3D assets, bringing cloud storage, migration, and interactive model previews into one workflow.
WEB DEVELOPMENT
A modern website for SKIF Karate Canada, bringing training schedules, instructors, events, pricing, and national karate updates into one focused experience.
WEB DEVELOPMENT
Before this portfolio, I built one where skills lived inside an interactive 3D world—an early exploration of React and browser-based 3D.
EXPERIENCE
A progression from mobile and immersive development into full-stack software, technical ownership, and gameplay systems.
2025 — PRESENT
Co-Founder / Game Developer
Co-developing Neon Chaser in Unity/C#, with work spanning gameplay architecture, power-up systems, save/load functionality, level development, vehicle tuning, QA, and technical documentation.
Unity · C# · Gameplay Systems · QA · Technical Documentation
2026
Web Developer
Developed and maintained the pub's production website, including content updates, third-party integrations, responsive design, testing, performance checks, and ongoing coordination with management.
Production Web · Integrations · QA
2022 — 2025
DLS Software Developer
Built full-stack web applications, interactive 3D tooling, and Unity learning simulations while contributing to architecture, testing, code review, deployment, mentoring, and technical leadership.
React · TypeScript · JavaScript · C# · Unity · Python · Node.js · Three.js · Azure · QA · Agile Development
2021
AR/VR Software Developer
Developed reusable Unity/C# components and interactive 2D/3D learning experiences, with attention to object-oriented design, performance, testing, and version control.
Unity · C# · AR/VR · Interactive 3D · QA · Version Control · Agile Development
2020
Mobile Developer
Contributed to an AR mask-fit research application using real-time face analysis across Android and iOS, with Python supporting data gathering and machine-learning work.
Java · Swift · Python · Mobile AR · Machine Learning · QA · Version Control · Technical Documentation · Agile Development
ABOUT
My background spans full-stack web applications, interactive 3D tooling, Unity/C# development, mobile research, and production website ownership. I enjoy working on software where architecture, usability, and technical problem-solving directly shape the user experience.
My current focus is strengthening my software-engineering depth while continuing to develop gameplay and interactive 3D systems. Over time, I'm also building toward applied AI engineering through structured learning and production-focused projects.
CURRENT FOCUS
CONTACT
I'm currently open to full-time software engineering opportunities, including roles involving interactive 3D, Unity/C#, and gameplay systems.
kostyukanzhelika@gmail.com