SOFTWARE DEVELOPER

Anzhelika Kostyuk

Building web, interactive 3D and game systems.

Software developer working across React/TypeScript applications, Unity/C# gameplay systems, and interactive 3D tools.

Stylized 3D avatar of Anzhelika Kostyuk surrounded by software development technologies

PROJECTS

Engineering across software, games and interactive systems.

Selected professional and independent work focused on system design, technical ownership, interaction, and production-quality implementation.

Screenshot of the Neon Chaser Unity racing game.

GAME DEVELOPMENT

Neon Chaser

A neon-noir drift racing game built around physics-based driving, high-speed chases, and vehicle combat.

  • Unity
  • C#
Learn more
Sanitized concept illustration representing a browser-based digital asset management platform with 3D asset previewing

SOFTWARE ENGINEERING

Digital Asset Management Platform

A browser-based home for 3D assets, bringing cloud storage, migration, and interactive model previews into one workflow.

  • React
  • TypeScript
  • JavaScript
  • Node.js
  • Python
  • Three.js
  • Azure
Learn more
Screenshot of the SKIF Karate Canada production website.

WEB DEVELOPMENT

SKIF Karate Canada

A modern website for SKIF Karate Canada, bringing training schedules, instructors, events, pricing, and national karate updates into one focused experience.

  • Next.js
  • TypeScript
  • Tailwind CSS
  • Vercel
Learn more
Screenshot of Anzhelika Kostyuk's previous interactive portfolio.

WEB DEVELOPMENT

Portfolio Website V1

Before this portfolio, I built one where skills lived inside an interactive 3D world—an early exploration of React and browser-based 3D.

  • React
  • TypeScript
  • JavaScript
  • Three.js
  • HTML
  • CSS
Learn more

EXPERIENCE

Professional experience across software, interactive 3D and game development.

A progression from mobile and immersive development into full-stack software, technical ownership, and gameplay systems.

  1. 2025 — PRESENT

    Snap Decision Studios

    Co-Founder / Game Developer

    Co-developing Neon Chaser in Unity/C#, with work spanning gameplay architecture, power-up systems, save/load functionality, level development, vehicle tuning, QA, and technical documentation.

    Unity · C# · Gameplay Systems · QA · Technical Documentation

  2. 2026

    The Falls Road on Victoria

    Web Developer

    Developed and maintained the pub's production website, including content updates, third-party integrations, responsive design, testing, performance checks, and ongoing coordination with management.

    Production Web · Integrations · QA

  3. 2022 — 2025

    VARLab · Conestoga College

    DLS Software Developer

    Built full-stack web applications, interactive 3D tooling, and Unity learning simulations while contributing to architecture, testing, code review, deployment, mentoring, and technical leadership.

    React · TypeScript · JavaScript · C# · Unity · Python · Node.js · Three.js · Azure · QA · Agile Development

  4. 2021

    VARLab · Conestoga College

    AR/VR Software Developer

    Developed reusable Unity/C# components and interactive 2D/3D learning experiences, with attention to object-oriented design, performance, testing, and version control.

    Unity · C# · AR/VR · Interactive 3D · QA · Version Control · Agile Development

  5. 2020

    Conestoga College

    Mobile Developer

    Contributed to an AR mask-fit research application using real-time face analysis across Android and iOS, with Python supporting data gathering and machine-learning work.

    Java · Swift · Python · Mobile AR · Machine Learning · QA · Version Control · Technical Documentation · Agile Development

ABOUT

I build software at the intersection of web, interactive systems and game development.

My background spans full-stack web applications, interactive 3D tooling, Unity/C# development, mobile research, and production website ownership. I enjoy working on software where architecture, usability, and technical problem-solving directly shape the user experience.

My current focus is strengthening my software-engineering depth while continuing to develop gameplay and interactive 3D systems. Over time, I'm also building toward applied AI engineering through structured learning and production-focused projects.

CURRENT FOCUS

  • Web Applications
  • Interactive 3D
  • Unity / Gameplay Systems

Technical skills

  • TypeScript
  • JavaScript
  • React
  • Next.js
  • Node.js
  • MongoDB
  • Three.js
  • C#
  • Unity
  • Python
  • Java
  • Swift
  • Tailwind CSS
  • Microsoft Azure
  • Docker
  • Git

CONTACT

Looking for an engineer who can work across software, interactive systems and gameplay?

I'm currently open to full-time software engineering opportunities, including roles involving interactive 3D, Unity/C#, and gameplay systems.

Get in touch

kostyukanzhelika@gmail.com